S0046
Swift 3D

Swift 3D

Author - Michael Hurwicz
Duration - 7 Hours

Swift 3D ® v4 is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical "how to" course by 3D animation expert and long time VTC author, Michael Hurwicz, starts from the beginning and uses practical examples to demonstrate Swift 3D’s capabilities. Work files are provided for every example, so the user can follow right along.


Single User Price
£ 79


Course Outline

Introduction

About this Tutorial
Overview pt. 1
Overview pt. 2
New in Swift 3D v4

Getting Started

System Requirements
Setting Screen Depth
Playing Safe
For Mac Users

Viewports/Tabs and Tools

Overview and Main Menu
Viewports pt. 1
Viewports pt. 2
Tabs/Toolbars/Toolbar Lists
Property Tools pt. 1
Property Tools pt. 2
Property Tools pt. 3
Animation Tools
Hierarchy Tools
Main Menu

Trackballs/ Galleries/ Rendering

Trackballs: Rotation/Lighting
Galleries pt. 1
Galleries pt. 2
Rendering pt. 1
Rendering pt. 2
Rendering pt. 3
Render Viewport Buttons

Lights/ Cameras/ Materials

Lighting pt. 1
Lighting pt. 2
Cameras
Animating Cameras
Parenting a Free Camera
Animating a Target Camera pt. 1
Animating a Target Camera pt. 2
Compositing Camera Views pt. 1
Compositing Camera Views pt. 2
Geometry/Materials/Rendering pt. 1
Geometry/Materials/Rendering pt. 2
Pattern Scaling
Main Menu pt.1
Main Menu pt.2


 

Creating PrimitiveObjects

Overview
Text
Sphere/Geosphere
Cube/Pyramid
Cone
Cylinder/Torus/Plane
Polyhedron
Creatinga Pencil pt.1
Creating a Pencilpt.2

Vector vs. RasterOutput

Vector vs. Raster Output pt. 1
Vector vs.Raster Output pt. 2
Choosing the BestFill
Optimization inFlash

Materials

Finish
Colorpt. 1
Color pt. 2
Color pt. 3
Color pt.4
Raster vs. Vector for Textures
Amount and Noise forTextures
Texture Animation
Adding a Material to aGallery

AdvancedModeler

Overview
Working withViewports
Creating a Mesh
Sub-ObjectSelection/Intro
Soft Selection
SurfaceGroups/Intro
Breaking Apart Meshes
CombiningObjects
Grouping Instead ofCombining
Roundness
AlignTo
Mirror
Flatten
Subdivide
Weldingpt. 1
Welding pt. 2
SmoothingGroups
SmoothingControls
Multi-Selection
Advanced SoftSelection
Text in Advanced Modeler pt. 1
Text inAdvanced Modeler pt. 2
ExtrudeBasics
Extrude/Reducing PolyCount
Extrude/Normals
Positioning Bitmaps pt.1
Positioning Bitmaps pt. 2
 

Fun with Text

Fun with Text pt. 1
Fun with Text pt. 2

Animation

Adjusting Animation Timing
Multiple Animation Segments
Delete/Cut/Paste Keyframes
Saving to the Animation Gallery
Animation Path

Using the Extrusion Editor

Extrusion Editor Intro pt. 1
Extrusion Editor Intro pt. 2
Building a Guitar pt. 1
Building a Guitar pt. 2
Building a Guitar pt. 3
Converting Text to Paths

Using the Lathe Editor

Lathe Editor pt. 1
Lathe Editor pt. 2

Importing External Files

Intro and 3ds Import
EPS Import

Conclusion

Wrapping it Up

Credits

About this Author