Getting OrganizedIntroduction to 3ds Max and VIZ Modeling Introduction to the Project Concept: Project Organization Overview of User Interface Project Organization Display and System Units Setup Adjust the Home Grid in Viewports Save a Prototype file Backup files Increment File Names when Saving Hold and Fetch Object Organization Giving Logical Names to Objects Select objects quickly and efficiently Select objects by the name you assigned Objects by the names you assigned Organize Objects by Layer Organize Objects by Group
Reference Coordinate SystemsWorkspace Coordinate Systems View RCS Screen RCS World RCS Local RCS Pick RCS Alignment tools Align to View Align bounding boxes Align centers of bounding boxes to start Align to extremes of bounding boxes Align Pivots Align Local Reference Coordinate Systems Align Surfaces to Surfaces
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2D and 3D ObjectsEfficiency and Flexibility Primitive Objects 3D Primitive objects Align 3D objects in space 2D Primitive shapes Positioning objects accurately Creating Clone Objects Transform and clone objects Introduction to Compound Shapes Creating Compound Shapes Using Splines for other Shapes Sub Object Editing Editing Vertices and Segments Hold and Fetch Vertex Tangency
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