3DS Max > AutoDesk 3DS Max 9 & VIZ
AutoDesk 3DS Max 9 & VIZ

AutoDesk 3DS Max 9 & VIZ


COURSE INTRDUCTION

Follow Ted Board man through this 296 lesson
introduction to 3DS Max and VIZ.

This tutorial series is divided into 3 sections.
Modeling, Materials & Lighting and Animation &
Scene Assembly

  • Complete 3DS Max 9 & VIZ Beginner to Advanced
    Training on 1 DVD-ROM.

  • 296 lessons with over 20 hours of training by
    Certified AutoDesk Instructors.



  • Max is a complex program and Ted Boardman focuses on the workflow that is so critical to a quality Max project.
    This is the first of three titles in the Max series. Look for Lighting & Materials followed by Animation & Scene Assembly.

    Instructor: Ted Boardman, an Autodesk 3DS Max training consultant and Autodesk Certified Trainer.

    Ted's training increases productivity and efficiency in the 3DS Max pipeline for both new and seasoned users by focusing on critical fundamental workflow techniques and has helped provide training and support for clients range from disciplines in architecture, aerospace and manufacturing, television, to computer gaming.

    Ted has authored nearly a dozen 3DS Max and VIZ books, including the current 3DS Max 8 Fundamentals by New Riders Publishing, and has published monthly columns on visualization topics at www.CGarchitect.com and presents at Autodesk University and Siggraph for Autodesk. You can find more information at www.tbmax.net.

    Ted helped develop and implement an ongoing 3DS Max instructor evaluation program for Autodesk.

    Ted lives in Portsmouth, New Hampshire.


    Course Outline


    Getting Organized

    Introduction to 3ds Max and VIZ Modeling
    Introduction to the Project
    Concept: Project Organization
    Overview of User Interface
    Project Organization
    Display and System Units Setup
    Adjust the Home Grid in Viewports
    Save a Prototype file
    Backup files
    Increment File Names when Saving
    Hold and Fetch
    Object Organization
    Giving Logical Names to Objects
    Select objects quickly and efficiently
    Select objects by the name you assigned
    Objects by the names you assigned
    Organize Objects by Layer
    Organize Objects by Group


    Reference Coordinate Systems

    Workspace Coordinate Systems
    View RCS
    Screen RCS
    World RCS
    Local RCS
    Pick RCS
    Alignment tools
    Align to View
    Align bounding boxes
    Align centers of bounding boxes to start
    Align to extremes of bounding boxes
    Align Pivots
    Align Local Reference Coordinate Systems
    Align Surfaces to Surfaces


     

    2D and 3D Objects

    Efficiency and Flexibility
    Primitive Objects
    3D Primitive objects
    Align 3D objects in space
    2D Primitive shapes
    Positioning objects accurately
    Creating Clone Objects
    Transform and clone objects
    Introduction to Compound Shapes
    Creating Compound Shapes
    Using Splines for other Shapes
    Sub Object Editing
    Editing Vertices and Segments
    Hold and Fetch
    Vertex Tangency