Introduction and Setting UpAbout Max 8 and This Course (02:45) New in Max 8 Pt.1 (02:40) New in Max 8 Pt.2 (03:39)
MAXScript--BasicsWhat is MAXScript? (02:31) The MAXScript Menu (04:02) The MAXScript Listener and Mini-Listener (04:59) MAXScript Help (06:34) Syntax Rules in Help Files (03:16) Characters with Special Meanings (02:56) Introduction to Variables (01:41) the MAXScript Debugger Pt.1 (04:35) the MAXScript Debugger Pt.2 (03:17)
MAXScript--Creating ObjectsConstructors-Classes-Parameters (06:04) Creating Geometry (04:59) Sphere-WireColor-Pos-Name-Radius (03:40) Creating Shapes-Circle (03:30) Creating Shapes-Line-Matrix3 (05:17) Creating Modifiers (04:48) Creating Controllers (02:46) Creating Materials (04:00) Creating Lights (05:41) Copy Cloning (01:47) Positional and Keyword Parameters (01:50) MAXScript--Reserved-Names-Strings Reserved Words (00:51) Names and Naming Rules (02:19) Strings (01:56)
MAXScript--Transforming ObjectsMove (02:12) 3D Vectors (05:26) Scale (02:08) Rotate Pt.1 (03:02) Rotate Pt.2 (03:45) Coordsys (03:03)
MAXScript--Source Code LayoutExpressions-Basics (02:08)Multi-Line Statements (03:24) Comments (02:55)Indentation/Tabs (01:41)MAXScript--CollectionsBuilt-in Sets Pt.1 (04:58)Built-in Sets Pt.2 (02:37) Arrays (04:28)Wild-Card Pathname Selection (04:31) Mapping-NoMap (04:28)MAXScript--UI ScriptingCreating a Rollout/Dialog Pt.1 (02:02) Creating a Rollout/Dialog Pt.2 (05:18) Rollout UI Control Types (04:39) ResetMaxFile (00:43) Creating a Rollout Floater Pt.1 (03:10) Creating a Rollout Floater Pt.2 (04:27) The Visual MAXScript Editor (04:06)MAXScript--ArchitectureUndefined (01:06)Expressions-Order of Evaluation (05:34) Code Blocks (01:11)Functions (02:53) Interfaces (03:27) Scope Introduction (03:50) Nested Scopes (01:55) Local and Global Variables (04:42)
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MAXScript--Scripting AnimationAnimate On and At Time (05:21) Specifying Time Pt.1 (04:15) Specifying Time Pt.2 (04:39) Scope and Nesting for Time Contexts (04:45) Controllers and Keys Pt.1 (05:40) Controllers and Keys Pt.2 (06:10) Creating and Manipulating Modifiers (06:35) Scripted Custom Attributes (06:16)
Character Studio--BipedCreating and Editing a Biped (05:19) Figure Mode and Figure Files Pt.1 (04:33) Figure Mode and Figure Files Pt.1 (02:45) Footstep Mode and BIP Files Pt.1 (05:29) Footstep Mode and BIP Files Pt.2 (05:59) Track View-List Controllers (04:15) Editing Footsteps in Track View (05:30) Extracting Footsteps from BIP Files (03:43) Intro to MAXScript for the Biped (02:19) Freeform Animation (06:08) Biped Layers (03:39) Biped Dynamics and Spline Dynamics (02:53) Motion Flow Mode (06:08) Mixer Mode and Motion Mixer (05:54) Pelvis as Ball Joint (01:47) Bone Twist Controls Pt.1 (04:10) Bone Twist Controls Pt.2 (03:45) Bone Twist Controls Pt.3 (02:43) Twist Poses Pt.1 (03:12) Twist Poses Pt.2 (05:01) Twist Poses Pt.3 (05:36) Using Filmbox .fbx Files (03:47)
Character Studio--Skin and PhysiqueSkin and Physique-Introduction (01:39) Skin (04:20) Physique Pt.1 (06:27) Physique Pt.2 (04:44) Adjusting Biped to Mesh Pt.1 (06:15) Adjusting Biped to Mesh Pt.2 (04:27) Physique and Skin MAXScript Support (00:43) Adding Nullhelper to Biped (06:24) Skin MAXScript Example (06:28) Weight Tool (04:57)
Character Studio--Biped AnimationAnimation Workbench- 3 DOF Rotations (03:30) Workbench-Track View Synchronization (02:54) IK Blend and Join to Prev IK Key Pt.1 (03:54) IK Blend and Join to Prev IK Key Pt.2 (03:35) Presets Pt.1 (06:05) Presets Pt.2 (03:23) Pivots Pt.1 (04:40) Pivots Pt.2 (06:16) Planting to a Moving Object (03:30) Biped Trajectories (02:04) Rubber Band Mode (04:35) Squash and Stretch w/ List Controllers Pt.1 (03:03) Squash and Stretch w/ List Controllers Pt.2 (04:15) Bend Links-Smooth Twist (05:13) Layer Retargeting (03:39)
Character Studio--Motion FlowCreating keyframes From Motion Flow (01:44) Saving and Loading Motion Flow animation (02:21) Shared Motion Flow (04:45) Positioning and Reorienting-Move All (02:39) Retargeting - XAF File (05:11)
Character Studio--Motion MixerCreating a Mixdown (02:58) Saving and Loading a .mix File (02:20) Creating a Loopable Clip and Tiling (04:26) Stretching and Trimming Clips (04:43) Combining Clips and Filtering (05:53) Mute and Solo Trackgroup (01:29) Moving Transition Brackets (01:21) Weighting (03:04) Timewarp (02:44)
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Garment Maker and ClothIntroduction to Garment Maker and Cloth (05:53) Loading and Scaling Reference Art (02:06) Making Panels Pt.1 (04:35) Making Panels Pt.2 (05:04) Garment Maker-Arranging Panels (06:14) Garment Maker-Creating Seams (03:09) Cloth Modifier-Simulate Local Pt.1 (03:47) Cloth Modifier-Simulate Local Pt.2 (04:03) Cloth-Animate and Simulate (05:29) Skin the Biped-Preliminaries (03:54) Cloth-Skin the Biped Pt.1 (04:54) Cloth-Skin the Biped Pt.2 (02:40) Cloth-Simulate Local (05:52) Cloth-Group-Surface Constraint (04:30) Cloth-Fixup and Re-simulate (05:42) Local Resimulate with Constraints (05:39) MAXScript-Local Cloth Resimulation (05:42) Cape-Garment Maker (05:11) Cape-cloth-Create Keys (04:45) Cape-Simulate-Weld Mesh (05:20) Cloth-group-Surface Constrain hood (03:35) Cloth-Node Constraint-Script Controller Pt.1 (05:44) Cloth-Node Constraint-Script Controller Pt.2 (04:13) Cloth-Final Cape Implementation Pt.1 (03:13) Cloth-Final Cape Implementation Pt.2 (04:16) Cloth-More MAXScript Pt.1 (04:36) Cloth-More MAXScript Pt.2 (06:19) Cloth-More MAXScript Pt.3 (03:15)
Hair and FurHair and Fur-Basics (05:13) Hair-Cut Length and Scale (02:42) Hair-Lighting (05:16) Hair-Styling-Holding a Style Pt.1 (04:28) Hair-Styling-Holding a Style Pt.2 (03:12) Hair-Styling (04:51)
MappingPelt Mapping-Intro (01:54) Pelt Mapping-Create Irregular Object (06:46) Pelt Mapping-Check Material IDs (01:09) Pelt Mapping-Quick Start (06:26) Pelt Mapping-Create Seams (06:05) Pelt Mapping-Render UV Template (03:21) Pelt Mapping-Edit UVWs (06:31) Pelt Mapping-Further Study (00:41) Real World Mapping (04:02)
Summing UpWrap Up (00:30)
CreditsAbout the Author (00:32)
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