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3DS Max 8

3DS Max 8

We have listed all chapter and lesson contents for the autodesk 3dx max 8 training course CD.

Autodesk 3ds max 8 is a mature, robust, full-featured 3D modeling andanimation application used by the world's top 3D professional artistsand designers to create eye-catching visual effects, cutting-edgegames, and unique design visualizations. It features a powerfulbuilt-in scripting language, MAXScript. Its Character Studio and“biped” features, offer rich character animation functionality. Peltmapping makes applying textures to complex characters faster andeasier. In this advanced tutorial, Virtual Training Company authorMichael Thomas Green focuses on MAXScript, Character Studio and biped,as well as new features in 3ds max 8, such as cloth, hair and peltmapping." A perfect follow up to discreet 3ds max 7 Tutorial bythe same author. To get started learning 3ds max 8 today. See course outline below.

Single User Training CD
£ 79
Multi User (10) Networkable
£ 325


Course Outline

Introduction and Setting Up

About Max 8 and This Course (02:45)
New in Max 8 Pt.1 (02:40)
New in Max 8 Pt.2 (03:39)

MAXScript--Basics

What is MAXScript? (02:31)
The MAXScript Menu (04:02)
The MAXScript Listener and Mini-Listener (04:59)
MAXScript Help (06:34)
Syntax Rules in Help Files (03:16)
Characters with Special Meanings (02:56)
Introduction to Variables (01:41)
the MAXScript Debugger Pt.1 (04:35)
the MAXScript Debugger Pt.2 (03:17)

MAXScript--Creating Objects

Constructors-Classes-Parameters (06:04)
Creating Geometry (04:59)
Sphere-WireColor-Pos-Name-Radius (03:40)
Creating Shapes-Circle (03:30)
Creating Shapes-Line-Matrix3 (05:17)
Creating Modifiers (04:48)
Creating Controllers (02:46)
Creating Materials (04:00)
Creating Lights (05:41)
Copy Cloning (01:47)
Positional and Keyword Parameters (01:50)
MAXScript--Reserved-Names-Strings
Reserved Words (00:51)
Names and Naming Rules (02:19)
Strings (01:56)

MAXScript--Transforming Objects

Move (02:12)
3D Vectors (05:26)
Scale (02:08)
Rotate Pt.1 (03:02)
Rotate Pt.2 (03:45)
Coordsys (03:03)

MAXScript--Source Code Layout

Expressions-Basics (02:08)Multi-Line Statements (03:24)
Comments (02:55)Indentation/Tabs (01:41)

MAXScript--Collections

Built-in Sets Pt.1 (04:58)Built-in Sets Pt.2 (02:37)
Arrays (04:28)Wild-Card Pathname Selection (04:31)
Mapping-NoMap (04:28)

MAXScript--UI Scripting

Creating a Rollout/Dialog Pt.1 (02:02)
Creating a Rollout/Dialog Pt.2 (05:18)
Rollout UI Control Types (04:39)
ResetMaxFile (00:43)
Creating a Rollout Floater Pt.1 (03:10)
Creating a Rollout Floater Pt.2 (04:27)
The Visual MAXScript Editor (04:06)

MAXScript--Architecture

Undefined (01:06)Expressions-Order of Evaluation (05:34)
Code Blocks (01:11)Functions (02:53)
Interfaces (03:27)
Scope Introduction (03:50)
Nested Scopes (01:55)
Local and Global Variables (04:42)
 

MAXScript--Scripting Animation

Animate On and At Time (05:21)
Specifying Time Pt.1 (04:15)
Specifying Time Pt.2 (04:39)
Scope and Nesting for Time Contexts (04:45)
Controllers and Keys Pt.1 (05:40)
Controllers and Keys Pt.2 (06:10)
Creating and Manipulating Modifiers (06:35)
Scripted Custom Attributes (06:16)

Character Studio--Biped

Creating and Editing a Biped (05:19)
Figure Mode and Figure Files Pt.1 (04:33)
Figure Mode and Figure Files Pt.1 (02:45)
Footstep Mode and BIP Files Pt.1 (05:29)
Footstep Mode and BIP Files Pt.2 (05:59)
Track View-List Controllers (04:15)
Editing Footsteps in Track View (05:30)
Extracting Footsteps from BIP Files (03:43)
Intro to MAXScript for the Biped (02:19)
Freeform Animation (06:08)
Biped Layers (03:39)
Biped Dynamics and Spline Dynamics (02:53)
Motion Flow Mode (06:08)
Mixer Mode and Motion Mixer (05:54)
Pelvis as Ball Joint (01:47)
Bone Twist Controls Pt.1 (04:10)
Bone Twist Controls Pt.2 (03:45)
Bone Twist Controls Pt.3 (02:43)
Twist Poses Pt.1 (03:12)
Twist Poses Pt.2 (05:01)
Twist Poses Pt.3 (05:36)
Using Filmbox .fbx Files (03:47)

Character Studio--Skin and Physique

Skin and Physique-Introduction (01:39)
Skin (04:20)
Physique Pt.1 (06:27)
Physique Pt.2 (04:44)
Adjusting Biped to Mesh Pt.1 (06:15)
Adjusting Biped to Mesh Pt.2 (04:27)
Physique and Skin MAXScript Support (00:43)
Adding Nullhelper to Biped (06:24)
Skin MAXScript Example (06:28)
Weight Tool (04:57)

Character Studio--Biped Animation

Animation Workbench- 3 DOF Rotations (03:30)
Workbench-Track View Synchronization (02:54)
IK Blend and Join to Prev IK Key Pt.1 (03:54)
IK Blend and Join to Prev IK Key Pt.2 (03:35)
Presets Pt.1 (06:05)
Presets Pt.2 (03:23)
Pivots Pt.1 (04:40)
Pivots Pt.2 (06:16)
Planting to a Moving Object (03:30)
Biped Trajectories (02:04)
Rubber Band Mode (04:35)
Squash and Stretch w/ List Controllers Pt.1 (03:03)
Squash and Stretch w/ List Controllers Pt.2 (04:15)
Bend Links-Smooth Twist (05:13)
Layer Retargeting (03:39)

Character Studio--Motion Flow

Creating keyframes From Motion Flow (01:44)
Saving and Loading Motion Flow animation (02:21)
Shared Motion Flow (04:45)
Positioning and Reorienting-Move All (02:39)
Retargeting - XAF File (05:11)

Character Studio--Motion Mixer

Creating a Mixdown (02:58)
Saving and Loading a .mix File (02:20)
Creating a Loopable Clip and Tiling (04:26)
Stretching and Trimming Clips (04:43)
Combining Clips and Filtering (05:53)
Mute and Solo Trackgroup (01:29)
Moving Transition Brackets (01:21)
Weighting (03:04)
Timewarp (02:44)
 

Garment Maker and Cloth

Introduction to Garment Maker and Cloth (05:53)
Loading and Scaling Reference Art (02:06)
Making Panels Pt.1 (04:35)
Making Panels Pt.2 (05:04)
Garment Maker-Arranging Panels (06:14)
Garment Maker-Creating Seams (03:09)
Cloth Modifier-Simulate Local Pt.1 (03:47)
Cloth Modifier-Simulate Local Pt.2 (04:03)
Cloth-Animate and Simulate (05:29)
Skin the Biped-Preliminaries (03:54)
Cloth-Skin the Biped Pt.1 (04:54)
Cloth-Skin the Biped Pt.2 (02:40)
Cloth-Simulate Local (05:52)
Cloth-Group-Surface Constraint (04:30)
Cloth-Fixup and Re-simulate (05:42)
Local Resimulate with Constraints (05:39)
MAXScript-Local Cloth Resimulation (05:42)
Cape-Garment Maker (05:11)
Cape-cloth-Create Keys (04:45)
Cape-Simulate-Weld Mesh (05:20)
Cloth-group-Surface Constrain hood (03:35)
Cloth-Node Constraint-Script Controller Pt.1 (05:44)
Cloth-Node Constraint-Script Controller Pt.2 (04:13)
Cloth-Final Cape Implementation Pt.1 (03:13)
Cloth-Final Cape Implementation Pt.2 (04:16)
Cloth-More MAXScript Pt.1 (04:36)
Cloth-More MAXScript Pt.2 (06:19)
Cloth-More MAXScript Pt.3 (03:15)

Hair and Fur

Hair and Fur-Basics (05:13)
Hair-Cut Length and Scale (02:42)
Hair-Lighting (05:16)
Hair-Styling-Holding a Style Pt.1 (04:28)
Hair-Styling-Holding a Style Pt.2 (03:12)
Hair-Styling (04:51)

Mapping

Pelt Mapping-Intro (01:54)
Pelt Mapping-Create Irregular Object (06:46)
Pelt Mapping-Check Material IDs (01:09)
Pelt Mapping-Quick Start (06:26)
Pelt Mapping-Create Seams (06:05)
Pelt Mapping-Render UV Template (03:21)
Pelt Mapping-Edit UVWs (06:31)
Pelt Mapping-Further Study (00:41)
Real World Mapping (04:02)

Summing Up

Wrap Up (00:30)

Credits

About the Author (00:32)