IntroductionAbout This Tutorial Overview Pt.1 Overview Pt.2 New in 3ds max 7Getting StartedSystem Requirements Setting Screen Depth Setting Up Your Workspace Playing SafeWorking With ObjectsViewing & Hiding Selecting Objects Pt.1 Selecting Objects Pt.2 Named Selection Sets Renaming Case Sensitive & LockModifying ObjectsModifiers Intro Modifier Sets Grayed Out Buttons Segmentation & Modifiers Limits Axis/Coordinate System Pt.1 Axis/Coordinate System Pt.2 Modifier Order Instanced/Make UniqueTransforming & CloningTransforms Intro Move/Reference Coordinates Rotate Transforms: Screen Handle Unconstrained Rotation Scale Squash Numeric Transforms: Move Numeric Transforms: Rotation Numeric Transforms: Scale Reset XForm Cloning Intro Viewing Clone Dependencies Mirror Clone ArraysPreviewing & RenderingIntro to Previewing & Rendering Animation: > Make Preview ActiveShade Rendering Rendering to Still-Image File Formats Network & Background Rendering Pt.1 Network & Background Rendering Pt.2Groups & LayersGroups: Intro Group: Open/Close/Ungroup/Explode Group: Attach/Detach Layers Toolbar Layers ManagerUsing 2D Shapes To Make 3D Objects2D Shapes Lathing a Line (Wine Glass) Lathing a Circle (Helmet) Extrude (Text & Star) Lofted Objects: Intro Lofting Using Multiple Shapes Using Deformation Curves Easy Modification of Lofts Vertices: Corner/Bezier/SmoothWorking With Precision/To ScaleWorking To Scale/Viewport Setup Using Snaps/Snaps Toolbar Pt.1 Using Snaps/Snaps Toolbar Pt.2 Quick Align Keyboard Entry/Align Clone & Align Normal AlignSurface Modeling Introduction to Surface ModelingEditable Mesh (Flashlight) Pt.1 Editable Mesh (Flashlight) Pt.2 NURBS Pt.1 NURBS Pt.2 Editable Patch Editable Poly Pt.1 Editable Poly Pt.2 Paint Deformation Pt.1 Paint Deformation Pt.2 Edit Poly Modifier Paint Soft SelectionMaterials & MapsIntro to Materials/Maps & Shaders Ambient/Diffuse/Specular/Opacity Using Bitmap Maps Save Scene Materials in Library Save from Material Editor to Library Put Material to Library Tiling & Offset Procedural Maps Intro Checker Blur/Blur Offset Put Material to Scene Reflection & Refraction Bump (Noise) Specular Map (Falloff/Gradient) Opacity (Falloff) Opacity (Gradient/Noise) Diffuse Map (Mix/Splat/Cellular) Multi/Sub-Object Materials/Material IDs Changing Material IDs of Sub-Objects Using Shapes to Set Material IDs Attaching Objects Creates MSO Materials The Ink'N'Paint Material The Unwrap UVW Modifier Pt.1 The Unwrap UVW Modifier Pt.2 Mask (Falloff/Waves) mental ray Materials (DGS) Pt.1 mental ray Materials (DGS) Pt.2
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Animation - IntroductionAnimation/Scene Setup Animation: Auto Key Animation: Set Key Deleting & Editing Keys Key FiltersBasic Cameras & LightsStandard Cameras (Target/Free) Controls (Dolly/Perspective) Controls (Roll/Orbit/Pan/Truck/FOV) Parameters (Show Cone/Clipping Planes) Standard Free Light Standard Target Light Hotspot/Falloff Aligning Cameras & Lights Decay Near & Far Attenuation Omni (Exclude) Projector Maps Daylight Pt.1 Daylight Pt.2 Daylight Pt.3Atmospheric EffectsFire Effect Pt.1 Fire Effect Pt.2 Fire Effect Pt.3 Volume Fog Fog Pt.1 Fog Pt.2 Fog Pt.3 Volume LightRigging IntroSkin & Bones Pt.1 Skin & Bones Pt.2 Control Objects Custom Attributes Pt.1 Custom Attributes Pt.2 MAXScript: degToRad Attribute Holder Modifier Parameter Collector Pt.1 Parameter Collector Pt.2 Parameter Collector Pt.3Bones - Skinning - RiggingCreating the Dolphin Bones Pt.1 Creating the Dolphin Bones Pt.2 Creating the Dolphin Bones Pt.3 Naming the Bones Bones Linking - Forward Kinematics (FK) Creating a Center of Mass Creating Control Objects Pt.1 Creating Control Objects Pt.2 Creating Control Objects Pt.3 Creating Control Objects Pt.4 Creating Control Objects Pt.5 Making Bones Non-Renderable Skinning Pt.1 Skinning Pt.2 Skinning Pt.3 Locking Down Bones Locking Down Control Objects Pt.1 Locking Down Control Objects Pt.2 Custom Attributes Pt.1 Custom Attributes Pt.2 Correcting the Hierarchy Using the Rig Pt.1 Using the Rig Pt.2 Inverse Kinematics Pt.1 Inverse Kinematics Pt.2 Inverse Kinematics Pt.3 Combining FK & IK Pt.1 Combining FK & IK Pt.2 Limiting IK - Creating Bones Limiting IK - Skinning Limiting IK - IK LimitsReaction ManagerIntro to Reaction Manager Adding/Moving/Scaling & Deleting States Create Mode Edit Mode Editing States Numerically List Controller with Reaction Mgr.Pt.1 List Controller with Reaction Mgr.Pt.2 Create State Using Reaction Mgr.& IK - Expose TM Pt.1 Using Reaction Mgr.& IK - Expose TM Pt.2Animation - Motion ControllersMotion Controllers - Introduction List Controllers Animation Menu - Controllers Trajectories Pt.1 Trajectories Pt.2 Track View - Curve Editor Pt.1 Track View - Curve Editor Pt.2 Track View - Dope Sheet Pt.1 Track View - Dope Sheet Pt.2Particles - Space Warps - Morphs - VPParticle Systems - Basics & Presets SuperSpray Particle System Pt.1 SuperSpray Particle System Pt.2 Materials for Particles Space Warps - Overview & Creating Dynamics - Bouncing a Sphere PDeflector - Bouncing Particles Particle Flow Pt.1 Particle Flow Pt.2 Morph Compound Object Morpher Modifier Video Post Pt.1 Video Post Pt.2
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ReactorIntro Rigid Bodies Pt.1 Rigid Bodies Pt.2 Rigid Bodies Pt.3 Creating Initial Velocity Soft Bodies Pt.1 Soft Bodies Pt.2 Soft Bodies Pt.3 ClothLow Poly Modeling - Animation - MapsTurboSmooth Skin Wrap Modifier Pt.1 Skin Wrap Modifier Pt.2 Skin Wrap Modifier Pt.3 Skin Wrap - Face Limit Skin Wrap Local Parameters Pt.1 Skin Wrap Local Parameters Pt.2 Skin Wrap Local Parameters Pt.3 Skin Wrap Local Parameters Pt.4 Skin Wrap Patch Modifier Normal Maps Pt.1 Normal Maps Pt.2CreditsAbout the Author
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